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101. Sticky:Dev blog: PLEX Changes On The Way! - in EVE Information Portal [original thread]
Steve Ronuken wrote: Arthure Pentedragoon wrote: Steve Ronuken wrote: Arthure Pentedragoon wrote: I guess the big question is will CCP allow purchasing OMEGA time in 1 NewPLEX increments. ? If so a lot of specialized alts can be l...
- by Sgt Ocker - at 2017.03.19 05:10:45
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102. Sticky:Dev blog: PLEX Changes On The Way! - in EVE Information Portal [original thread]
Orca Platypus wrote: Lyrrashae wrote: It had to happen sooner or later. Oh well, it was a fun nine years. because all my alts were cancelled the moment I tested new probe window on TQ. That is good news, you found a way to fix your issue...
- by Sgt Ocker - at 2017.03.18 22:28:30
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103. Sticky:Dev blog: PLEX Changes On The Way! - in EVE Information Portal [original thread]
Arthure Pentedragoon wrote: marly cortez wrote: beakerax wrote: 1000 seems easier to understand than 500GǪ Dunno, I never in my life mistook the number '1' for anything other than '1'. As to this Plex issue, having never had the need...
- by Sgt Ocker - at 2017.03.18 22:10:22
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104. Sticky:Dev blog: PLEX Changes On The Way! - in EVE Information Portal [original thread]
Sharcy wrote: Vulvona Ride-in wrote: My bet: montly plexing fees will explode ISK-wise! Maybe, but ATM only the wealthiest players can afford to trade in PLEX. With smaller units, more ppl can do so, so you'll have more volume with more co...
- by Sgt Ocker - at 2017.03.18 12:34:55
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105. Sticky:Dev blog: PLEX Changes On The Way! - in EVE Information Portal [original thread]
grimgrimmett wrote: there is no point in making it 500 per plex if your not going to add more options for using them like less game time than a month -_- if you adding a plex vault then do that but if your not adding less game time than a month...
- by Sgt Ocker - at 2017.03.17 04:41:24
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106. Sticky:Dev blog: PLEX Changes On The Way! - in EVE Information Portal [original thread]
Suggestion; If you really have to add shameless unwanted advertising to the game - There is a tab in the character sheet that says "Pilot License", as it is now it is completely useless unless you're dual training. Why not give it a make over so...
- by Sgt Ocker - at 2017.03.17 01:59:45
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107. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
Frostys Virpio wrote: Orca Platypus wrote: J They are at 12:13, minutes after server startup. Some basement dwelling nerds took their time to camp them before patch actually hit, tens of jumps away from their nearest dockable location, just ...
- by Sgt Ocker - at 2017.03.15 23:23:34
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108. Announcement:119.3 General feedback (PC) - in EVE Information Portal [original thread]
Sergey Hawk wrote: Zstorm wrote: The new directional/probe scanner is good, but it need's to be able to pin in place and be able to collapse when you double click the top of it. As this saves on time when you need to use it rather than reo...
- by Sgt Ocker - at 2017.03.14 12:59:43
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109. Announcement:119.3 General feedback (PC) - in EVE Information Portal [original thread]
New Dscan Nuisance annoying sound effect - Can't people at CCP just do something without screwing it up by adding unnecessary noise to it? Try the New Probe and Directional Scanners - Had a little cross in there for a long time (I liked the previ...
- by Sgt Ocker - at 2017.03.14 12:27:55
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110. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
March rabbit wrote: Frostys Virpio wrote: Raven Ship wrote: ... I already asked a question about your point of view but you seem to be completely unable to discus. I will still give you the ebenfit of doubt that you might have missed...
- by Sgt Ocker - at 2017.03.10 01:02:24
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111. [March] Structure, Drone & Fighter improvements from Team Five ... - in Test Server Feedback [original thread]
Jo Kiyoko wrote: Might be unrelated but could address a balance issue regarding multiple gilas assisting a single ship, usually a T3, mount a small weapon on it, and simply fire at something and the drones will go after the target, usually nuki...
- by Sgt Ocker - at 2017.03.08 21:45:45
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112. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
Prometheus Centuri wrote: The killmail generation seems to be an issue for me... When we usually set up a camp on a gate we use small ships with multiple bubles. If this means that we need to bail out when a few large ships come in and leave ou...
- by Sgt Ocker - at 2017.03.03 23:02:38
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113. [March] Structure, Drone & Fighter improvements from Team Five ... - in Test Server Feedback [original thread]
CCP Lebowski wrote: Scotsman Howard wrote: - Launch Drone Shortcut - Is the favorite group selected in the drone window itself or in the options? Also, does this "favorite" group get saved by ship or is it the same for all ships? It's curr...
- by Sgt Ocker - at 2017.03.03 12:13:12
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114. Sticky:[March] Rorqual and Mining changes - in Upcoming Feature and Change Feedback Center [original thread]
CCP Fozzie wrote: Hey everyone. Thanks for the passionate feedback so far! I'm going to go through a bit of Q&A from the thread so far, but first let's spend a little time diving into the specifics of the proposed PANIC module changes: A...
- by Sgt Ocker - at 2017.03.03 11:15:47
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115. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
Orca Platypus wrote: Sgt Ocker wrote: Fueling bubbles would be fraught with problems, not least of all would be - How much fuel should each sized bubble be able to hold. Too much and the current problem with bubbles is not addressed. Too lit...
- by Sgt Ocker - at 2017.02.28 11:08:39
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116. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
Raven Ship wrote: Sgt Ocker wrote: Orca Platypus wrote: Seriously, just why are you so dumb? It took 7 explanations and you still didn't understand a single word. Are all jita undock dwelling goon agenda posters mentally constipated or wh...
- by Sgt Ocker - at 2017.02.28 09:55:27
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117. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
Orca Platypus wrote: Seriously, just why are you so dumb? It took 7 explanations and you still didn't understand a single word. Are all jita undock dwelling goon agenda posters mentally constipated or what? Ok this is just getting really bori...
- by Sgt Ocker - at 2017.02.28 01:18:49
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118. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
Cade Windstalker wrote: Sgt Ocker wrote: Orca Platypus wrote: Sgt Ocker wrote: Large bubbles are mainly used for player protection, if the group using them can't afford the time to re-anchor them within the time decay period they don't...
- by Sgt Ocker - at 2017.02.26 07:07:43
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119. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
Orca Platypus wrote: Sgt Ocker wrote: Large bubbles are mainly used for player protection, if the group using them can't afford the time to re-anchor them within the time decay period they don't deserve the protection offered by them. We ...
- by Sgt Ocker - at 2017.02.26 05:49:32
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120. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
Pete Kring wrote: here is my questions Why should all T1 bubbles be blanketed by a 2 day limit or T2 by a week limit? If CCP was to use the same basic setup it has for the Mobile depots which currently is it decays in 30 days why can't that lim...
- by Sgt Ocker - at 2017.02.25 02:24:06
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